

ini file and put the names of your plugins inside that file. O you can have one or many group file(s) to regroup into the same file the list of the plugins you want to load for a group of maps (that allows you to simplify your plugins editing):Ĭreate in the "amx/config/maps_plugins" folder a.
#AMX CS 1.6 SHOW DAMAGE MOD#
#include_file : load plugins specified in (the path is relative to the AMX Mod config folder) #disable_all : clear all plugins found in the plugins.ini files previously analyzed O you can disable all previously loaded plugins or load a new plugin file, with these keywords (to be used in a plugins ".ini" file): O added natives get_msg_origin/set_msg_origin O added natives get_msg_arg_*/set_msg_arg_* and get_msg_args O added natives register_message/unregister_message

O moved get_msg_block/set_msg_block from VexdUM to AMX core Topics link: The most important topics on this forum.ĪMX Mod official public servers ( provided by "ngz-server.O updated natives get_plugincmd and get_plugincmdsnum HTML doc (latest AMX version): English, French, German, Polish. Reapi_advanced_kill_assists.zip (Size: 6.97 KB / Downloads: 543)ĪMX Mod v2010.1 | Module: ReAPI ( new stuff of 2020!) So now the calculations are performed based on the "received damage", not the "passed one", which can be very different according to conditions (armor, team attack, etc.). O Fixed invalid use of the "damage" (my own mistake since the ReGameDLL_CS binary provides the final damage while I changed this on mine to still obey to the behavior of the standard/legit CS binary which provides the original damage). O Fixed a problem with the "double dots" not being taken in account in names, resulting a non-proper working of the plugin. O Removed the #define "ASSIST_ALGORITHM" as AMX Mod has no the feature of the AMXX's "CSStatsX" module. O Updated the plugin to use the assets of the AMX Mod's "ReAPI" module (using the "Pre2" & "Post2" call types). O Abandonned caching of some variables from the connection. O Moved #defines "FRAGS_FOR_ASSIST", "MONEY_FOR_ASSIST", "DAMAGE_FOR_ASSIST" to CVars. O Fixed disappearance of frags for the assistants in the new round. O A new method for setting an arbitrary nickname to any player without changing client settings. O Added display of kill assists from the world with the alias world if the player crashed. O A new concise algorithm for outputting nicknames of variable length, it will try to maintain the maximum of useful information by trimming the minimum of characters when the limit is exceeded. O A new level of abstraction from #defines "HLTV_FIX", "FFA" and "MAXMONEY" removed due to uselessness. O The algorithm for finding killing assistants has been revised.

O Fixed bug with crash of POV demos and HLTV demos. O Fixed bugs with the nickname reduction algorithm. O A new algorithm for reducing nicknames with floating sizes has been added to improve the display of kill assists.

O Now the HLTV drop fix can be turned off or on by setting the #define "HLTV_FIX". O Fixed a bug with HLTV crash when displaying kill assist. O Fixed a bug which changed the player model. O Updated player statistics after a kill assist. O Nickname change stock changed (thanks PRoSToC0der).
